Let Us In

  • Adventure: Let Us In by Luka Rejec.
  • System: System Neutral
  • Conversion Notes by Goblin Archives.

Conversion Notes

This conversion guide is meant to help facilitators run Let Us In using the Liminal Horror system.

The adventure is written as such that it required minimal conversion. Facilitators will need a copy of Let Us In, as well as this conversion guide in order to successfully bring Luka’s 3-hour modern 70s horror thriller to the table.

Goblin Archives has created this document to note what changes are necessary to the original adventure in order to be able to seamlessly use Liminal Horror. When possible, rules have been included to minimize the need to reference the Liminal Horror system documents.

Any rules note included will be hyperlinked.

FOUR HEROES (p.7)

Making Characters

IN addition to describing the four heroes (and handing out the card that contains actions and motivations), the Facilitator should have players roll stats for their characters.

Abilities

For each hero, have players roll 3d6 for each of their character’s ability scores, in order. They may then swap any two of the results.

Strength (STR): Used for saves in instances of physical power and endurance. Physical damage targets STR.

Dexterity (DEX): Used for saves in instances of speed, subtlety, and precision.

Control (CTRL): Used for saves in instances of the weird, luck, social interaction, emotional strain, stress, and fallout. Stress targets CTRL.

Have players roll 1d6 to determine the hero’s starting Hit Protection (HP).

Motivations & Actions

The descriptions and motivations of each character will round out the character creation process. Remember to keep motivations secret from other players.

The custom Actions are fairly compatible with Liminal Horror’s system. Two actions that may require small conversion are:

  • The Friend - Action 1: Quiet competence. When there would be some risk to an action (requiring a roll) they instead succeed, avoiding the risk.
  • The Driver’s - Action 1: Dirty Fighter. The bonus they gain is Enhanced (increase the damage die to 1d12)
  • The Assistant (p.15) - Action 1: Actions are compatible as written. For ease of play you can use these predetermined stats: STR 11, DEX 13, CTRL 7, HP 3

MECHANICS

Humanity Tracks

Po-hu touch: Every time a po-hu touches a character’s exposed flesh, it injects their “uplift spores.” Each occurrence triggers a CTRL save. If the hero fails their save, they drop a point, moving one step closer toward becoming a Po-hu.

Monstrous: This works the same as in Let Us In, with every monstrous/ inhuman action moving the hero closer toward being a monster. If a character reaches M on the humanity track they are immune from the Po-hu touch.

  • The Relative • P 2 3 [4] 5 M
  • The Friend • P 2 [3] 4 5 M
  • The Driver • P 2 3 [4] 5 M
  • The Guide • P 2 [3] 4 5 M
  • The Assistant • P 2 3 [4] 5 M (p.15)

Resolution System

The Liminal Horror save system replaces the included d6 Know Resolution.

Players make saves in order to determine success when there is a potential risk involved in the action. If there is no risk or interesting narrative outcome, no roll is needed.

To make a save PCs roll a d20 against the target attribute. If they roll equal to or under that ability score, they pass. Otherwise, they fail. A 1 is always a success, and a 20 is always a failure.

If there is a contested action, the party at most risk makes the save.

ANTAGONISTS (p.10)

Po-Hus

STR: 10 DEX: 10 CTRL: 10
HP: 0
Po-Hu Touch: They will attempt to touch the exposed skin of humans to inject their “uplift spores”

  • To be invited inside.
  • To help others ascend.
  • To build the cupola.

Custom Fallouts: The Po-hu Touch (d8)

Liminal Horror uses a stress mechanic that can result in narrative based fallout. There are 3 options for how to integrate them into Let Us In:

    1. Use the Liminal Horror provided fallouts. It will allow for the table to continue on with any surviving characters after the events of this adventure.
  1. Use the Po-Hu Touch [d8] table as fallouts, forcing players to continue on as their heroes are weighed down by the effects of the uplift spores. Exclude the note that the results are the last moment of consciousness.
  2. Custom Fallouts: Create your own custom fallouts tailored to Let Us In. An examples of custom fallouts:
    • Chorus of the Lost: You slowly start to hear a quiet symphony of screams, each voice a perfect note. The “music” gets more distinct the closer you get to the Po-Hus.

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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen