FACILITATOR PRINCIPLES
Principles are your basic guidelines for running Liminal Horror. Return here when you’re looking to challenge your Investigators or whenever you are indecisive about how to push a scenario further.
INFORMATION
- Information should never be hidden behind rolls.
- Provide information readily and freely to facilitate critical thinking and clever play.
- Elicit questions from players and give them direct answers.
SECRETS
- Leverage the themes of dread, forbidden knowledge, and mutability of human flesh.
- Provide information on the physical and tangible reality to players, but keep the true nature of things just out of reach.
- Give Investigators opportunities to pull at threads, drawing them deeper into the tangled web of the weird.
- You do not always need to know all the answers, especially if Investigators could not reasonably obtain them. Sometimes things are purely a mystery.
PREPARATION
- Make the world alive, allow it to change and grow because of players’ actions.
- Be flexible in your preparation. Create situations and possibilities.
- Plot and story should emerge organically and not be predefined.
- Give NPCs and factions motivations, flaws, and drives. Have NPCs react accordingly to their principles, on and off screen. NPCs should always have a drive to survive.
- Play to find out what happens.
DIFFICULTY
- Realism and fictional positioning are a good starting place for defining difficulty.
- Choices should have consequences, and all failure should be interesting.
- Saves cover various instances of uncertainty and risk. If there is neither, do not call for a roll.
- Reward cleverness and ingenuity.
DANGER
- Characters change as a result of play, either from the choices they make, the Wounds they suffer, or the Fallout that warps them.
- Present the potential of danger clearly to players, and give them the opportunity to react.
- Increasing the amount of Stress increases the rate Investigators are enveloped by the corruption of Fallout and the weird.
- Characters die.
CHOICE
- Offer tough choices.
- All situations should have multiple outcomes.
- Clarify player intent before dice are rolled to make sure players have all information that would be obvious to their Investigators.
- Every action leaves an impact on the world in some way.
FAILURE
- Failure should push the story forward.
- Foster an atmosphere where success and failure are equally exciting.
- Elicit complications or twists from players.