ABOMINATION

STR: 16 DEX: 8 CTRL: 12
HP: 10 Armor: 2

  • Slam (d8, blast)

Abominations are bodies that have been pushed past their natural limits. Their once human form has been twisted and broken to make something larger than should be physically possible. Their minds are often shattered by the changes, but in the worst scenarios, some part of the person that was is still alive and conscious.

Variants

  1. Giant: A massive, towering form. +2 STR and greatly extended reach.
  2. Hammer: One arm is disproportionately massive compared to the rest of their body, dealing d10 damage.
  3. All Mouths: Toothy maws cover its body. Upon dealing Critical Damage, it shoves the victim into one of its many open mouths.
  4. Flesh Sack: Most of their bones have dissolved or turned to cartilage, allowing them to squeeze into cramped places.
  5. Walking Incubator: Host to a colony of horrid creatures. Upon taking Critical Damage, their brood bursts forth.
  6. Wall of Flesh: Several bodies bound together into one form. Upon taking Critical Damage, they rip apart into their individual members.

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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen