CULTIST

STR: 11 DEX: 10 CTRL: 8
HP: 4
Dagger (d6) or Gun (d6)

  • Rituals: There is a 1-in-6 chance that a cultist has access to Rituals granted by their specific communion.
  • Devout: Something about the teaching of the cult has drawn the cultist in, and so they give of themselves completely.
  • Safety in Numbers: Cultists are rarely alone, as power is derived in number, and it is hard to waver if always with another.

d8 CULTIST RITUALS

Some cultists gain access to Rituals through their sacraments and rites.

  1. Curse: Alter the fate of another individual by reducing one of their Attributes by d6 for the duration.
  2. Channel Horror: Bind yourself to a creature beyond the veil, gaining some of its power. Add d6 to an Attribute while active.
  3. Mirror Step: You create a portal out of a mirror, allowing you to enter the Mirror Dimension.
  4. Staining Mark: You place a mark on an object or being. For the Ritual’s duration, you can see their location, across any distance or space.
  5. Edema: Fill a target’s lungs with fluid. The target takes d4 damage every round until they can pass a STR Save to expel the fluid.
  6. Blood Forge: You extract your blood and coalesce it into a weapon, making your next attack Enhanced. Take d4 damage.
  7. Apotropo: Creates a protective barrier against other Rituals for the duration.
  8. Static Shock: Energy cascades from your fingertips in multiple arcs. It is difficult to control and aim, dealing blast damage and hitting all individuals within the target area.

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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen