MINOTAUR

STR: 16 DEX: 12 CTRL: 9
HP: 12 Armor: 2
Charge or Axe (d10)

  • Labyrinth: A Minotaur can bend reality around itself to create a labyrinth in which to hunt its prey.
  • Roar: The Minotaur lets loose a horrid, pained bellow that shakes the walls to strike fear in the heart of their prey. (d4 Stress, blast)
  • Stitch: When the Minotaur stops moving for a few minutes, its wounds stitch back together, healing all STR damage. A Minotaur rarely stops moving when on the hunt.
  • Charge: The Minotaur lurches forward to slam into their target, dealing d12 damage. They must have ample room to build momentum. A quick thinking target may be able to dodge this charge with a DEX Save.
  • Gored: When the Minotaur deals Critical Damage, it gores its targets upon its horns, lifting them up in the air until they perish or free themselves. Any who witness this act of terrible fury take d4 Stress.

Minotaurs are a mass of muscle. Horns protrude from their flesh, blood seeping from the seams. Its muscular body is constantly in a state of growth, barely contained flesh pulled taut. Whenever it moves, the skin tears as the muscles grow, spilling blood and viscera as the skin quickly stitches together, only to be torn again. They are creatures of raw agony, tortured by their own existence, driven to hunt and kill to sate the never ending pain they feel.


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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen