REANIMATED DEAD
STR: 12 DEX: 5 CTRL: 4
HP: 3
Bite (d4)
- Infect: If the damage from a Bite exceeds the victims HP, the Reanimated Dead latches on to rend the flesh and spread their infection, dealing an additional d4 Stress.
- Finisher: Reanimated Dead do not perish at 0 STR. To stop them from rising again, either the brain must be destroyed or their corpses burnt.
Reanimated Dead are living corpses that were not allowed the peace of death. Created through a variety of means, they are ever moving in mindless pursuit of a goal their barest instinct drives them towards, even as the earth calls them back. Whatever remains of their consciousness is trapped in a prison of rotting flesh, only released by destroying the brain.
Variants
- Lurker: Slow shamblers. Grapple and drag down their victims.
- Naked: Shredded or no clothing. Stained with coagulated blood.
- Grave: Buried bodies risen from the grave. Significant decay.
- Sprinter: Charge at victims with intense speed.
- Bloater: Swollen from water exposure or filled with gas. Bursts upon taking Critical Damage (d4, blast).
- Dried Out: Leathery skin from prolonged sun exposure, +1 Armor.
- Creeper: Ambush hunters that lurk in the dark and attack at opportune moments.
- Prototype: Rapid mutations heal 1 HP/STR per round.