REANIMATED DEAD

STR: 12 DEX: 5 CTRL: 4
HP: 3
Bite (d4)

  • Infect: If the damage from a Bite exceeds the victims HP, the Reanimated Dead latches on to rend the flesh and spread their infection, dealing an additional d4 Stress.
  • Finisher: Reanimated Dead do not perish at 0 STR. To stop them from rising again, either the brain must be destroyed or their corpses burnt.

Reanimated Dead are living corpses that were not allowed the peace of death. Created through a variety of means, they are ever moving in mindless pursuit of a goal their barest instinct drives them towards, even as the earth calls them back. Whatever remains of their consciousness is trapped in a prison of rotting flesh, only released by destroying the brain.

Variants

  1. Lurker: Slow shamblers. Grapple and drag down their victims.
  2. Naked: Shredded or no clothing. Stained with coagulated blood.
  3. Grave: Buried bodies risen from the grave. Significant decay.
  4. Sprinter: Charge at victims with intense speed.
  5. Bloater: Swollen from water exposure or filled with gas. Bursts upon taking Critical Damage (d4, blast).
  6. Dried Out: Leathery skin from prolonged sun exposure, +1 Armor.
  7. Creeper: Ambush hunters that lurk in the dark and attack at opportune moments.
  8. Prototype: Rapid mutations heal 1 HP/STR per round.

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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen