EQUIPMENT

Items and equipment, especially in a modern horror game, is such a seemingly simple yet important aspect of play. Functionally, most equipment lack stats, and if they do they typically only have a few different tags (d6, bulky, non-lethal, blast, etc). What equipment does do is give a sense of the world, and provide creative problem solving opportunities for Investigators.

Being thoughtful about what items you provide players access to, and being open to allowing for reasonable inclusion of every day items, introduces an interesting variability to play. Many times we’ll include in our scenarios a few examples of equipment sold or located somewhere, but leave open-ness as to not have to be comprehensive.

Below are some equipment examples you can use in your scenario, or to start as a launching point.

Protection

  • Armored Vest (+1 Armor) $500
  • Ancient Amulet (+1 Stability) $3000
  • Gas Mask $150
  • Facemask $20

Weapons

  • Improvised or Crude (d6, bulky) $20
  • Hand Weapons: Dagger, Baton, Axe (d6) $50
  • Taser/Mace Combo (d6, non-lethal) $250
  • Pistol (d6) $500
  • Sawed off Shotgun (d4 blast, bulky) $300
  • Rifle (d6, bulky) $600
  • Shotgun (d6, bulky) $300
  • Assault rifle (d8, bulky) $1500
  • Combat Shotgun (d8, bulky) $750
  • Sniper (d8 damage or d12 damage when hidden, bulky) $2500

Explosives

  • Molotov Cocktail (sets area alight, causing d6 damage continually until put out) $20
  • Flashbang (blast, temporarily blinds those who fail a DEX save) $75
  • Grenade (d8, blast) $75
  • Propane Tank (d10, blast) $50

Pharmaceuticals (HARD TO ACQUIRE)

  • Tranquilizers (STR save or pass out) $250
  • Poison (lose d20 STR if passes through a blood-tissue barrier) $100
  • Antitoxin (stops toxins - unpleasant) $250
  • Acid (d4 damage until removed, caustic liquid that burns through materials $100
  • Stims (+1d4 temporary STR, +1d4 temporary DEX) $100

Investigator Gear

  • Alarm Bypass $500
  • Bear Trap $100
  • Binoculars $100
  • Blow Torch (Welding) $250
  • Body Bag $25
  • Bolt Cutters $40
  • Car Opening Kit $150
  • Chain and Lock $50
  • Chainsaw $150
  • Climbing Gear $150
  • Comms: Earpieces $200
  • Comms: Walkie Talkies $200
  • Directional Microphone $200
  • Drone / Advanced Drone $1500
  • Good Camera $400
  • Duffle Bag $50
  • Duffle Bag full of Outfits $150
  • Electrical Tool Kit $150
  • Emergency Medical Kit $150
  • Emergency Surgery Kit $300
  • Fake ID $200
  • Flare $20
  • Forgery Kit $200
  • Glass Cutting Tools $150
  • Grease $30
  • Handcuffs $50
  • Head Lamp $25
  • Laptop $1000
  • Lighter $5
  • Locksmith Tools $150
  • Marbles $20
  • Mechanical Tool Kit $150
  • Metal Ball Bearings $30
  • Night Vision Goggles $250
  • Pharmacist Kit $250
  • Portable Ram $75
  • Portable Winch $250
  • Pulley and Rope $40
  • Road Spikes (Caltrops) $50
  • Sledgehammer $45
  • Spike Strip $150
  • Spray paint $15
  • Tarp $30
  • Zip Ties $15

Next Section: Encounter Procedures
Previous Section: Making an Investigator

back to Table of Contents


Back to top

Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen