ITEM TAGS

Tags are additional descriptors for weapons and items, defining narrative and mechanical aspects that may provide certain advantages and disadvantages. Tags act as narrative clues on how an Investigator can either better leverage their inventory or be hindered in some way by it.
You can create your own custom item tags, or use those provided below:

TAGS

  • acid: A caustic substance that burns through organic materials. Severity varies depending on the source, but the effect persists until rendered inert. The substance may burn through certain inorganic materials as well.
  • blast: An attack that hits everything within a target area. Damage is rolled separately for each affected.
  • bleed: Dealing Critical Damage applies the Bleeding Condition in addition to the Wound.
  • brutal: Damage is Enhanced. Each use causes the wielder to take 1 Stress.
  • bulky: Items that are large, awkward to carry, or require two hands, taking up two Inventory Slots.
  • burning: Attacks that bypass HP spread fire to the target, causing persistent damage until snuffed out.
  • complex: Multi-sequenced or difficult to use. Requires a successful DEX Save to use on a single action.
  • dangerous: Damage is Enhanced (d12) but the wielder must make a Save or suffer the damage as well.
  • deteriorating: After each use, make a CTRL Save. Failure runs the risk of breaking or reduction in usefulness.
  • discreet: Easy to hide or often overlooked.
  • distressing: Using this item causes others to suffer 1 Stress.
  • flimsy: Poorly made or made with inferior products. Prone to easily breaking.
  • limited: Has a finite number of uses.
  • loud: Everyone in the nearby vicinity can hear its use.
  • messy: Creates a mess of blood, bone, or viscera. Witnessing causes 1 Stress.
  • non-lethal: Targets DEX after HP.
  • piercing: Ignores Armor and goes straight to STR.
  • poison: Damage beyond HP triggers a Save. On a failure the victim suffers 1d6 damage to DEX at the end of scene.
  • potent: Damage rolls using this item are Enhanced.
  • quick: If using this, go first (if speed is a factor).
  • silent: The noise associated with its use is significantly muffled or made silent.
  • slow: If using this, go last (if speed is a factor).
  • substandard: Less effective than its normal counterparts.
  • tiring: Failure while using this item causes an instance of Fatigue.
  • unreliable: Failure while using this item causes it to become unusable until properly tended to.
  • unstable: Runs the risk of exploding, deteriorating, detonating, going off.
  • unwieldy: Difficult to move quickly, quietly, or in tight spaces.

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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen