BASIC HORROR TEMPLATES
Presented below are four basic stat blocks that represent common types of horrors the Investigators may encounter. Use them as a template to aid in getting started and for the purpose of comparison, then expand upon them to make your creatures unique. Alternatively, find a creature in the Catalog of Horrors to use as a basis and tweak as needed.
GRUNT
Small or weak entities that pose a limited threat when alone, but quickly become dangerous when amassed in groups. STR: 8 DEX: 6 CTRL: 3 HP: 6 Weak or Unarmed Attack: d4
BRUTE
Strong entities or those with natural resistances. Typically a challenge when alone or in pairs, and are often supported by several Grunts. STR: 14 DEX: 10 CTRL: 8 HP: 8 Armor: 2 Weapon Attack (d8) or Area Attack (d6, blast)
- Special Ability: Either a devastating ability that triggers upon dealing Critical Damage, or a behavioral change when receiving Critical Stress.
GHOUL
Entities that are physically weak, but have dangerous and powerful abilities. While dangerous on their own, they are a serious threat when paired with Grunts or Brutes. STR: 8 DEX: 12 CTRL: 14 HP: 4 Armor: 1 Weapon Attack (d6) or Corrupting Attack (d6 Stress)
- Special Ability: An ability that causes corruption, hits multiple targets, or changes the environment in some manner.
- Special Ability: An ability that either enhances its allies or creates new horrors.
TYRANT
Near unstoppable killing machines, where running away is the best option and open engagement is quickly deadly. STR: 16 DEX: 6 CTRL: 16 HP: 12 Armor: 3 Weapon Attack (d8) or Area Attack (d10, blast)
- Special Ability: Either a devastating ability that triggers upon dealing Critical Damage.
- Special Ability: An ability that impacts how the creature moves, allowing it to ambush or get the drop on its targets.
- Special Ability: An ability that provides an enhancement.
- Special Ability: A specific physical change it undergoes when receiving Critical Damage.