Goblins

STR: 8 DEX: 12 CTRL: 9
HP 4
Bite (d6) or a twisted piece of metal (d6)

  • Hit and Run: Goblins avoid direct conflict, opting for creating situations with a maximum amount of chaos and confusion. 
  • Sabotage: Goblins have the innate ability to break just about anything.
  • Critical Damage: Goblins will take a chunk of flesh. They use this to determine the amount of resonant exposure a person has, which they equate to how tasty something is.

Small, hairless, skin caked in blood and dirt, the underlying flesh has become a putrid green and gray. Over time their teeth have worn into points and underwent metallization, creating impossibly sharp implements they use in their quest to consume. These twisted beings were once human but have had their physical forms warped in a perpetual pursuit of Resonant Artifacts. 

Mischief. Steal. 

BORN AGAIN

It is unclear where the first Goblin originated from. Legend tells of a dreadful Resonant Artifact being used to lay waste to an entire people. A small group survived, their bodies ravaged by the Resonant energies, corrupting the few that were left. Their futures robbed from them, instead of growing up they grew into twisted, accursed form. Driven by a perpetual hunger for those original Resonant Energies, Goblins began their quest to acquire, hoard, and consume Resonant Artifacts and other beings touched by resonant energy. 

No one knows the exact criteria, but if Goblins see something special in a person, they will let them live, sequestering them away among the horde. These survivors will be fed bits of resonant corrupted flesh and pieces of Resonant Artifacts until they themselves become a Goblin.

THE HORDE

Goblins maintain a stockpile that they can use for food and propagation purposes. The contents vary wildly in potency, with some simply being things or beings that have encountered resonant energies all the way to full blown Resonant Artifacts or even a Greater Horror. To Goblins it doesn’t matter if something is sentient or not as it is all delicious treasure.


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Liminal Horror is developed by Gobin Archives, Josh Domanski, and Zach Hazard Vaupen

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